Lumardox

Teaching illustration from structure to expression

We focus on building actual technical skills. The kind where you understand how shapes relate to each other, how light works across forms, and why some compositions hold attention better than others.

illustration workspace with drawing tools and reference materials

What we actually care about when teaching

Real technical depth

Not shortcuts or quick tricks. We teach the actual mechanics of how illustration works because that knowledge transfers across any style or medium you want to explore.

Structured progression

Each lesson builds on the previous one. You learn fundamentals first, then apply them in increasingly complex scenarios. No jumping around or assuming prior knowledge.

Industry context

Our instructors work professionally. They know which skills actually matter in real projects and which ones just look good in tutorials but don't transfer to paying work.

The people building this

We're a small group focused on making illustration education better. Everyone here has spent years working as illustrators before teaching, so the curriculum comes from actual professional experience.

Elisabet Koppinen teaching gesture drawing techniques

Elisabet Koppinen

Lead Illustration Instructor

Specializes in figure drawing and compositional theory with fifteen years of professional teaching experience. Previously worked on character design for animation studios.

Dmitri Vasylenko explaining digital workflow setup

Dmitri Vasylenko

Digital Techniques Coordinator

Focuses on digital workflows and industry-standard software implementation. Background in concept art and technical illustration for product design.

How we built this curriculum

Started in 2023 after seeing too many illustration courses that skip fundamentals or teach outdated workflows. We mapped out what actually needs to be learned in what order.

Everything here gets tested with real students first. If something doesn't work or creates confusion, we rework it until it does. The current version reflects three iterations of feedback and adjustment.

students working through illustration exercises in structured environment